Category: Virtual Reality
Digital Media Lab Operations Change Due to COVID-19
The Digital Media Lab has modified its offerings due to COVID-19. You can find information about these specific changes on the services pages. Please contact DML staff with any questions, email@example.com.
Here are a selection of projects the Digital Media Lab have collaborated on.
"We are developing Artificial Intelligence (AI) based applications to help students, staff, and faculty with the resources of the Digital Media Lab. The applications can communicate with patrons and students and answer some easy questions like our hours and the location of books. We are also testing AI integration into Virtual Reality and Augmented Reality applications.
We used the IBM Watson AI platform to do the work, and our intern has been testing out the AI functions."
Yuntian Hu - Digital Media Lab
"Education USA Academy is a short-term academic program that provides English language courses, college preparatory content, tours of diverse colleges and universities, and cross-cultural activities to 15- to 17-year-old students from around the world."
Groups will be learning about 3D Printing and Virtual Reality at the Digital Media Lab
The Digital Media Lab (DML) is pleased to announce Edwood Brice ’19 as the winner of the Lenovo Mirage Solo Virtual Reality Competition. Celebrating the release of Avengers: Endgame, the competition invited students to submit a 30-second video describing how they envisioned virtual reality (VR) technology and applications that could enhance student life on campus. The DML awarded Brice with a Lenovo Mirage Solo VR headset.
The campus community was invited to attend the second annual Research Art-Science Exhibition from 2 to 5 p.m. on Thursday, April 25 in the Digital Media Lab (DML) on the third floor of the W.E.B. DuBois Library. About 40 students, mostly from various STEM backgrounds, presented artistic representations of their research activities they created while participating in the media lab’s drive to support their new skills such a networking, sharing ideas, results and practicing presentations with peers.
The STEM students’ gallery images depicted the beauty of such materials as meta-lenses for manipulating light, a model of the human gut that includes a realistic mucus layer to enhance microbiome studies and a pyrite-graphite rock mixture from the Adirondack Mountains. This year’s art event also offered visitors a chance to walk through a digital version of last year’s Research Art-Science Exhibition using virtual reality (VR), produced by Dr. Steve Acquah.
The VR game for PC can be downloaded here:
The launch of the Virtual Reality facility coincided with the reveal of the Du Bois homesite VR project. It was designed as an interpretive trail displaying information about W. E. B. Du Bois and recreating his boyhood home based on the historic site located in Great Barrington, Massachusetts. The HTC VIVE was used to visualize the virtual trail with the App development taking place in the 'Unity' cross-platform game engine.
The project continues to develop with the 3D scanning of artifacts from the homesite, which will be incorporated into the VR home as interactive objects providing a unique glimpse in the life of W. E. B. Du Bois. A team of students are working on the project.
Parker Louison ’20 is the winner of the Ready Player One Competition with his idea based on a VR application to develop simulations of various career paths and areas of study. This will help students 'test the waters' of their various interests, stretching their perspectives on their own capabilities and helping them thrive in and be passionate about their future careers. Louison received an HTC VIVE set valued at $599 donated to the UMass Amherst Libraries by Dr. Steve Acquah, Digital Media Lab Unit Coordinator and Associate Adjunct Professor of Chemistry. - UMass Libraries